
Builder("Untitled", en24.x)
{
  Parts(2.000000, 10000, 0, 205, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);;

  Builder("Untitled", collision.x)
  {
    Parts(6.000000, 1, 2, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(2.499748, -1.226400, 0.007843);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-2.499748, -1.226400, 0.007843);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(5.895933, -0.637295, -1.178928);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-5.895933, -0.637295, -1.178928);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(4.739756, -0.637672, -1.130746);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-4.739756, -0.637672, -1.130746);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.754636, 0.000000, 20.895067);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.801817, 0.000000, 20.895163);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 1.600000, -4.400000);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1104, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(5.330111, -0.637398, -1.131075);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1105, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-5.330111, -0.637398, -1.131075);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1015, 0, 0, 0);
    Quaternion(-0.382683, 0.000000, -0.923880, 0.000000);
    Vector(5.377216, 0.000000, -6.273340);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1016, 0, 0, 0);
    Quaternion(0.382683, 0.000000, -0.923880, 0.000000);
    Vector(-5.377216, 0.000000, -6.273340);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1011, 0, 0, 0);
    Quaternion(0.923880, 0.000000, 0.382683, 0.000000);
    Vector(5.236413, 0.000000, -1.127493);

    Motion("Untitled", 1, 1, 2, 18, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
    Motion("Untitled", 2, 0, 0, 54, -1, 0, 0.707107, 0.000000, 0.707107, 0.000000);;

  }
  Builder("Untitled", )
  {
    Parts(1.000000, 1, 0, 0, 0);
    Exparam(0, 1011, 0, 0, 0);
    Quaternion(0.923880, 0.000000, -0.382683, 0.000000);
    Vector(-5.236413, 0.000000, -1.127493);

    Motion("Untitled", 1, 1, 2, 18, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
    Motion("Untitled", 2, 0, 0, 54, -1, 0, 0.707107, 0.000000, -0.707107, 0.000000);;

  }
}
